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A game of strategy, dragons, magic quests... and some laughing gnomes.

Collect Dragons. Complete Quests. Try not to lose everything to a well-timed Thief.

Play a Knight to claim a Dragon from the Den. Play a Treasure to lure someone else's Dragon to your side. Or, if you're feeling ruthless, hit them with Fire and send their Dragon back to the Den for someone else to grab.

Then there's the Quests. Collect a King, Queen, and Knight of the same jewel type and you score a massive 50 points. But every Quest card in your hand is a target — one Thief card and your whole plan falls apart. Do you play it safe with Dragons, go all in on Quests, or try to pull off both?

First to collect 5 Dragons or reach 100 points wins. Getting there is the adventure.

FAMILY GAME NIGHT JUST GOT INTERESTING!

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Created by a 9-year-old. Loved by families everywhere.

Sam Meldrum was 9 years old when he designed Dragon Odyssey. Not as a school project. Not with a team of adults behind him. Just a kid who loved card games, wanted a better one, and decided to build it himself.

For Sam, who is autistic, creating Dragon Odyssey wasn’t just about the game. It was about building something that brings people together — a shared world where everyone’s welcome at the table.

The first print run of 1,000 copies sold out. Families across Australia are playing it. And it all started with one kid’s imagination.

Meet Sam
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